How to Become Game Developer | Game Development Road Map


173 billion dollars. That is how much the global gaming market was worth back in 2020, and by 2026, it’s estimated to reach three hundred and fourteen billion dollars. Game development is going to be one of the biggest brands of 2022. You might ask why, number one, because of the ultra realistic graphics that we are now able to have with the help of gaming engines. You’ve come to a point at which it’s very hard for you to tell if something is real artist, just a game. And secondly, because of the huge shift of Big Tech companies towards something called as the Metaverse. Facebook is building its very own metaverse. Microsoft is getting in on the hype. We already have platforms like Decentraland and Sandbox building their very own metaverse is unity. Game developer is the seventh most sought after job on LinkedIn. The question is, how can you take advantage of this huge opportunity and ride the wave? And that’s what we’ll be covering in this video I talk about how can you learn, build and ship your games as a complete beginner without much experience, I talk about the skills that you need and the technology that you need to learn. Make sure that you read the article tills the end, because I’ll be talking about the free resources, courses, ebooks and documentations that you can use to become a complete game developer. Let’s get this started.

When I was little, I used to play games like Judas and India’s Midtown Madness Road Rash and many others. And that is what actually got me invested into programming. I wanted to build my own games and that is what I did when I got into my first year of college. I think for many of us, the motivation for learning the code was because we wanted to build games. let’s take a look at the first step, and that is to figure out what to do. You want to use hate? You have various tools available at your disposal that will help you to build your games. You have gaming engines like unity, you have unreal, you have good art. And once you figure out what you want to go ahead with, then we can move further. I remember when I was in my first semester of college, I picked up unity and I built a very simple augmented reality application. I use something called List of Euphoria SDK, and with the help of that, I built Assemble app in which I will show you my I.D. card and it would replace the I.D. card in the webcam with a playing card. OK. And that was the very first introduction of building a game or building a simple application with the help of unity.

The second step is to figure out what is the programming language that is compatible with that gaming engine that you go to using. For example, if you are using unity, you need to learn about C-sharp if you are using something like Unreal who might need to learn about C++. But once you learn about the basics of these languages, like learn about variables, conditionalities for loops, functions and all that, once you do that, then we can move on to learn about game design and game mechanics in general. Learn about what are the rules and what are the rewards that you want in your game to be created. Because it’s all about these rules and rewards that makes a game gamified so as to see it. And once you learn about this, it I didn’t want a piece of paper and that will become your design of the game, right? What characters do you want to have? What sort of stakes do you want to keep? How will it all work? Will it be to 2D it will be 3D they will you get the game assets from? There are many places on which you can find free assets, like the Unity Asset Store to build out your game from scratch without the need to pay for something without the need to build the asset yourself.

The next step would be to build a very basic game. Don’t do anything too complicated. Just try to build a very simple, single player 2D game. Like, for example, you have pong and you build this pong game, you will learn about how to implement the physics aspect of it. Whenever you have that ball moving, how can you create collisions? How can you create the reward system? And that is going to be really important for you? Once you learn about that, then maybe you want to make games like the snake game. You might want to build like a flappy bird game. You might want to build a simple Mario game. All of these things are going to be important for you to learn how to implement basic game features like how to make a simple menu, how can actually carbo jump. So all of these things are going to be important for you to learn. Then you can move on to the next aspect and maybe learn about 3D game development. Learn about how shadows work, learn about how graphics, learn about how lighting system work. That is the next step. And then you can publish a game on Google Play Store, or you can also publish it on steam.

They might be thinking, Where can you learn all of these things from? And that’s what I want to show you in this article. One of the best places for you to start with game development is to take a look at this free e-book available from Unity. The e-book is made by Unity Game designers, as well as from the technical game designer at PUBG. Now, let’s take a look at what all of you get in this e-book that is completely for free. You can get this book from the description. You’ll find a link over there, but if you look over here, you, first of all, learn about getting started in unity. What are the different patterns for other different beans? Rather different? How do you basically navigate in unity? That’s what you learn over here. You have the same view. You have the scene. There’s more. What are game objects? You learn about all of these things? We were here. Then you go down, you learn about assets and how can we use that unity asset store? If you then go on and look at how do you create a simple gameplay with the help of unity? So that is what you will learn over. It’s a 100 page long e-book, and it’s completely for free for you to start using if you wanted to start learning game development, as you can see. You can find all of the details over here. You’ll learn about micro interactions. You learn about randomization in know about how do you create animation goals? Now, this e-book is made for beginners who are just getting started with game design and game development in general. So first of all, as you can see, it talks about the different rules that you have in game design. Then as you go down, you learn about how to get started in unity, and if you go down, you can see all the things are properly mentioned over here. What are the different game objects? How can you make your own game objects? Everything is explained step by step guide. You don’t have to worry about anything else. So do take a look at this e-book. It’s very well written by people from Unity, and these people have years of experience building some of the biggest games out there, so you can take a look at this book. The second thing is going to be the unity documentation. That is what you can use if you want to start making games in unity.

First of all, it starts out with the very basics in unity. How does the unity application walks? What are the different? How can you navigate? You learn about how to make simple 2D games with the help of unity. You then learn about graphics physics. You learn about how to make multiplayer games, you learn about networking over here. You then learn about scripting, you learn about audio and about animating the game. And that is basically what you will get in the unity documentation. Are you also have the Unity YouTube channel where you will find a ton of helpful tutorials that you can use if you want to start building out games with the help of Unity 3D, like, for example, you have this Lego micro game that they are trying to show you over here. So they’re teaching you. How can you build a game like this from the very basics? This is an in-depth tutorial in which you will, first of all, learn about C-sharp variables and functions. You then learn about conventions and simple syntax. You will then learn about conditionals, you learn about arrays, loops. As you can see, this is a great starting point for you.This industry is going to grow a lot more in the future, and you will be having a lot of opportunities. As a game developer, you might have an idea of what it is. I know this is a great time for you to experiment and start learning something new. Just make sure that you keep building applications and learn about how physics and game design works in gaming engines. Thank you so much for reading this article.

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